Proposal:Usability
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usability | |
---|---|
Proposal status: | Abandoned (inactive) |
Proposed by: | Sletuffe |
Tagging: | usability=1,2,3,4,5,6 |
Applies to: | linear, area |
Definition: | physical usability of a way for wheeled vehicles |
Statistics: |
|
Draft started: | |
Proposed on: | 2008-12-05 |
Rationale
Strongly based on key:smoothness
Provide a very narrow classification scheme regarding the physical usability of a way for wheeled vehicles.
Please see also the FAQ in the talk page's begining
Applies to
highway=* + area (such as amenity=parking, highway=pedestrian)
Deprecate
key:smoothness while still being close in goal to it.
Being more specific
Once this rough guess has been made (that could be well enough for beginners or lazy guys, since it holds in itself the very important question to renderers and routing programs : what vehicle do I need to go there ) users can increase the terrain knowledge with more specific tags :
- surface=*
- Proposed features/surface unification to try to describe as closely as possible the ground
- width=*
- incline=*
- Proposed features/mtb:scale
- ...
Values
Proposal | usable by : | Picture example : |
---|---|---|
usability=1 (thin_rollers) | roller blade/skate board and all below | |
usability=2 (thin wheels) | racing bike/city bike/sport cars/wheel chair/Scooter and all below | |
usability=3 (wheels) | trekking bike/normal cars and all below | |
usability=4 (robust_wheels) | Car with high clearance/off road vehicles/Mountain bike without crampons and all below | |
usability=5 (off_road_wheels) | tractor/ATV/tanks/trial/Mountain bike/Harvester (forestry) | |
usability=6 (impassable) | no wheeled vehicles |
Real life examples
Comments
On the talk page