Proposal:Extensions for building:material
Key:building:material:***=* | |
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Proposal status: | Inactive (inactive) |
Proposed by: | Lesnikus |
Applies to: | , |
Definition: | New class tags, specifying the appearance of materials of the facade of buildings. |
Draft started: | 2017-10-19 |
RFC start: | 2017-10-20 |
Proposal
New class tags, specifying the appearance of materials of the facade of buildings.
Description
This will allow you to accurately characterize the appearance of any buildings. Previously, such buildings had to be marked with a not exact building:material=*, which indicated only the type of material of the facade, but not its specific appearance. This new class of tags allows you to specify what shape the material has. Use should be done together with building:material=*. I suggest adding these tags:
Rationale
Currently, the values of building:material=* indicates only the type of material, but not the specific shape of the material. You can not specify that the concrete is presented in the form of panels, not blocks; wood in the form of logs, not planks, etc.
Tagging
In the case of approval of this class of tags, the values of the building:material=* should be optimized for new conditions. Some values need to be removed from the building:material=*, recognizing their use is correct only as the value of the new class tags. For example, building:material=mirror will not be correct. "Mirror" is a refinement of the value "glass". Therefore, it is correct to specify two tags: building:material=glass + building:material:glass=mirror.
Not correct: building:material=metal_plates. Correctly: building:material=metal + building:material:metal=plates. Do not worry that the renaming will be large-scale. building:material=metal_plates was only used a little more than 100 times [1]. building:material=mirror used 477 times [2]. If you know what else you can transfer from building:material=* to new tags, tell me in discussion page.
Using
Need to add two tags to the building: building:material=*name_of_material* AND building:material:*name_of_material*=*specific_value* For example:
Rendering
Useful for 3D rendering. Using this tag, you can correctly assign textures to buildings models.
Features/Pages affected
Key:building:material[[3]]
Comments
Please comment on the discussion page.