Tag:area:highway=path
area:highway = path |
Description |
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An area representation of paths. |
Group: highways |
Used on these elements |
Useful combination |
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Status: in use |
Tools for this tag |
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An area representation of a highway=path. area:highway=path describes the shape, i.e. the two-dimensional outline of the area of a path, or parts of it. It is used as a form of Micromapping in addition to the routable, linear way tagged as highway=path.
This tag is not the same as highway=path + area=yes which represents a non-linear feature such as a square or plaza where multi-directional travel is permitted.
How to map
Correct tagging
- If it's a simple path area, just draw an outline around it, and add tag area:highway=path.
- If it's a more complicated one, draw an outline around it, draw all inner parts, then select all elements and make a multipolygon relation from it. Add tag area:highway=path to multipolygon.
Optional tags:
- surface=* (What is the path made of? E.g. concrete, asphalt)
Tagging mistakes to avoid
- Dont' left an area:highway=path area without linear highway=path way going through its middle.
- Don't draw an area:highway=path area for crossings. Correct tagging of them is explained in a second table below.
- Don't draw an area:highway=path area for unpaved paths. Draw only a linear way through its middle.
- Don't draw one area:highway=path area for separated "foot & bicycle" paths. Draw 2 areas : area:highway=footway for foot part and area:highway=cycleway for bicycle part (see second table below).
Example tagging
Case | Area tags | Mapping examples |
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area:highway=path |
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area:highway=path Correct tagging of footway multipolygon depends on character of place, you can:
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Example tagging of connected objects
Case | Way tags | Area tags | Diagrams | Mapping examples | ||
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Non-segregated "foot & bicycle" crossing |
highway=path + path=crossing |
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:
area:highway=* (class of highway, eg. area:highway=primary) If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag. |
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Segregated "foot & bicycle" crossing |
Method 1 (one linear way):
highway=path |
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:
area:highway=* (class of highway, eg. area:highway=primary) If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.
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Method 2 (two linear ways):
highway=footway
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Segregated "foot & bicycle" crossing with traffic calming island |
Method 1 (one linear way): |
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with: area:highway=* (class of highway, eg. area:highway=primary) If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.
landuse=grass or leisure=garden or traffic_calming=island
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highway=path + path=crossing |
highway=path + foot=designated |
highway=path + path=crossing | ||||
Method 2 (two linear ways):
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highway=footway |
highway=footway | highway=footway | ||||
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highway=cycleway |
highway=cycleway | highway=cycleway | ||||
Pedestrian crossing |
highway=footway |
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:
area:highway=* (class of highway, eg. area:highway=primary) If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag. |
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Bicycle crossing |
highway=cycleway |
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:
area:highway=* (class of highway, eg. area:highway=primary) If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag. |
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Segregated "foot & bicycle" path |
Method 1 (one linear way):
highway=path (path way should be joined through a mutal part of the footway/ cycleway areas, see example screenshot) |
(both areas should be joined to each other if there is no physical barrier between them, see example screenshot) |
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Method 2 (two linear ways):
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Traffic calming paving on a street edge (This element should be treaten as kind of a traffic calming area, not footway) |
traffic_calming=island |